-- villager_fighter
-- create by panyl
-- 道具：  致命伤害

return {
    apply = function(source, target, classId, value)
        -- 召斗士
        local prop = PropM.combine(source, "slime_strengthen", "saint");
        local level = 1;
        if prop[3] > 0 then
            level = prop[3];
        end

        local summonId = value[level];

        return SummonM.doSummon(summonId);
    end,
};
